Coverbild WORLDBUILDING
WORLDBUILDING
WORLDBUILDING
WORLDBUILDING
WORLDBUILDING
Videospiele und Kunst im digitalen Zeitalter
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Edited by: Julia Stoschek Foundation
Graphic Design: Office Ben Ganz
Introduction: Hans Ulrich Obrist
Texts by: Anna Anthropy, Kat Benedict, Kathrin Beßen, Giampaolo Bianconi, Dr. Daniel Birnbaum, Irene Bretscher, micha cardenas, troizel carr, Tamar Clarke-Brown, Raphaëlle Cormier, Barbara Cueto, Mehdi Derfoufi, Travis Diehl, Rebecca Edwards, Marion Eisele, Jacob Fabricius, Mary Flanagan, Richard Grayson, Tamara Hart, Kathrin Jentjens, Katarina Klang, Katarina Kloppe, Jasmin Klumpp, Adèle Koechlin, Nóra Kovács, Aude Launay, Malte Lin-Kröger, Ingrid Luquet-Gad, Toke Lykkeberg, Aodhan Madden, Boris Magrini, Maitreyi Maheshwari, Tabea Marschall, Llaura McGee, Aïcha Mehrez, Anika Meier, Darla Migan, Michelle Nicol, Christiane Paul, Anna-Alexandra Pfau, Ada Rook, Tina Rivers Ryan, Elisa Schaar, Stephan Schwingeler, Agnieszka Skolimowska, Zoé Stillpass, Ben Vickers, Elena Vogman, Iaroslav Volovod, Kay Watson, Peter Watts, Dr. Joni Zhu
German
August 2024, 176 Pages
Paperback
220mm x 282mm
ISBN: 978-3-7757-5635-8
Press download
Alternative Realities
WORLDBUILDING: Videospiele und Kunst im digitalen Zeitalter examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists worldwide are appropriating the aesthetics and technology of gaming as their form of expression.
Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, among them Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalog is conceptualized as future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will be investigating various perspectives on the intersection of gaming and time-based media art. 

In the words of the curator Hans Ulrich Obrist: In 2023 3.09 billion people—almost a third of the world’s population—played video games, “making a niche pastime into the biggest mass phenomenon of our time. Video games are to the twenty-first century what movies were to the twentieth century and novels to the nineteenth century.”
EXHIBITIONS
Julia Stoschek Foundation, Düsseldorf
June 5–February 4, 2024
Centre Pompidou-Metz
June 10, 2023–January 15, 2024
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